![Steam workshop mod downloaded but file empty](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)
![steam workshop mod downloaded but file empty steam workshop mod downloaded but file empty](https://aapionline.org/uploads/how/1314/fix-steam-workshop-not-downloading-mods-3.jpg)
In general, after some initial confusion, I think the current Launcher setup for mod handling is fine and intuitive, and is certainly vastly preferable to mod duplication. Adding the View Workshop Folder in Explorer option to Launcher would be the simplest way to make mod handling by Launcher more user friendly. Ideally, rather than opening the mod folder itself, this would open the parent folder with the desired sub-directory highlighted using explorer's /select parameter Įxplorer /e, /select, C:\Games\Steam\steamapps\workshop\content\107410\682496867
![steam workshop mod downloaded but file empty steam workshop mod downloaded but file empty](https://stevivor.com/wp-content/uploads/2015/04/paid-steam-workshop.jpg)
One thing the launcher could do to make it easier to match workshop folders to mods is include a View Workshop Folder in Explorer widget in the panel for each subscribed mod. People who run servers or eschew the official launcher should *know stuff* - that's just how it goes with modded games on PC - including in this case how to create file system links which will yield the best of all worlds (single copy, updated automatically, visible in the A3 folder). Then like 15 seconds after I closed the game it hit me how dumb I was! I was over thinking it and it's simple just put it in the normal Rimworld Mod folder.Not duplicating mods is patently a better default behaviour and is entirely transparent for anyone who exclusively uses the provided launcher. Back to Sendowl for me! Which I plan to use Sendowl anyhow for the most part because I can make each folder of the game standalone and have multiple games going at the same time with independent mod and save folders. thought to myself well I guess the Steam users are ****ed they can't use regular mods not from Steam Workshop sucks for them. Thank you Snownova I did the same exact thing.
![steam workshop mod downloaded but file empty steam workshop mod downloaded but file empty](https://arcanemapper.files.wordpress.com/2017/04/steamupload.png)
I've found the workshop/content folder, but when I copy the mod into the folder it doesn't show up in my game.ĮDIT: Figured it out, not the workshop folder but the common/Rimworld/Mods folder.
![steam workshop mod downloaded but file empty steam workshop mod downloaded but file empty](https://i.ytimg.com/vi/46IJZZocxaU/maxresdefault.jpg)
How do I do this in reverse? I want to include a mod downloaded from the forum in my steam Rimworld game.
![Steam workshop mod downloaded but file empty](https://cdn2.cdnme.se/5447227/9-3/18_64e61dfc9606ee7f722fb462.png)